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Where should I be training?

The question MapleStory has always answered badly. Levels 1 to 50, bracket by bracket, with the maps worth standing on and the mobs you will find there.

  1. Level 1–10

    MapAreaMobs
    L Forest IVictoria RoadSnails through Ribbon Pigs
    The Tree That Grew IIVictoria RoadSlimes, Stumps, Dark Stumps
    Construction Site North of Kerning CityVictoria RoadRed Snails to Dark Stumps

    You have one melee attack until level 10, so this stretch is about getting through it rather than optimising it. Pick whichever map is least crowded.

  2. Level 11–15

    MapAreaMobs
    Line 1 <Area 1>Kerning City SubwayBubbling
    West Rocky Mountain IIIVictoria RoadGreen Mushroom, Axe and Dark Axe Stumps
    Tree Dungeon, Forest Up North IVVictoria RoadGreen Mushroom, Slimes

    First bracket where your job actually matters. Ranged classes can hold a platform; melee wants the tighter Victoria Road maps.

  3. Level 16–20

    MapAreaMobs
    Dangerous SteamDungeonStirge, Horny Mushroom, Zombie Mushroom
    Transfer AreaKerning City SubwayStirge
    1st Accompaniment <Bonus>Hidden StreetGreen and Horny Mushrooms

    The bonus stage is Kerning Party Quest's reward map — worth running the PQ for it once you hit 21.

  4. Level 21–25

    MapAreaMobs
    Ant Tunnel IIIDungeonHorny and Zombie Mushroom
    Deep Ant Tunnel IDungeonBroader spread including Jr. Boogie
    Ant Tunnel ParkDungeonEvil Eye, with mushroom support

    Kerning Party Quest unlocks at 21 and adds roughly 10–30% EXP on top when you have a party. It is the single biggest rate change in the early game.

  5. Level 26–30

    MapAreaMobs
    Deep Ant Tunnel IDungeonHorny and Zombie Mushroom, Evil Eye, Jr. Boogie
    Ant Tunnel ParkDungeonEvil Eye and lower-level mushrooms
    The Cave of Evil Eye IIIDungeonNearly pure Evil Eye

    Push to 30 and take your second job. Everything gets easier the moment you do.

  6. Level 31–35

    MapAreaMobs
    Line 2 <Area 1>Kerning City SubwayJr. Wraith
    Line 1 <Area 2>Kerning City SubwayJr. Wraith
    The Burnt Land VWarning StreetFire Boar, Lupins

    Undead territory. Clerics start pulling ahead here and do not stop.

  7. Level 36–40

    MapAreaMobs
    A Look-Out Shed Around the BeachFlorina RoadLorang, Lupin support
    Lorang LorangFlorina RoadLorang
    Monkey Forest IIVictoria RoadLupin and Zombie Lupin

    The last bracket before Forgotten Hollow opens at 39. Worth pushing straight through.

  8. Level 41–45

    Forgotten Hollow opens at 39
    MapAreaMobs
    Forgotten Entrance IIIShallow PassageGlowshroom, Raffle, Curse Eye
    Monkey Swamp IIIHidden StreetZombie Lupin
    Tree Dungeon, Monkey Forest IIHidden StreetZombie Lupin

    Forgotten Hollow proper. This is new content — nobody has a twenty-year-old optimal route for it, so the first weeks after launch are genuinely open.

  9. Level 46–50

    MapAreaMobs
    Line 2 <Area 2>Kerning City SubwayJr. Wraith and Wraith
    Line 2 <Area 3>Kerning City SubwayWraith
    Line 1 <Area 4>Kerning City SubwayWraith

    Wraiths to 50, or stay in the Hollow — it runs to 59 and the mobs keep scaling with you.

Routes reflect the closed online tests. Spawn density and EXP rates can be retuned before Grand Launch, and Nexon has not published launch rates. Everything here gets re-checked against the live game once the servers are up.

Everything in Forgotten Hollow