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Four classes. Ten branches.

Classic World ships with the original Explorers and nothing else — no Pirate, no Cygnus Knights, no post-Big Bang classes. You pick at level 10 and branch at 30, and because you spend every point by hand, the choice sticks.

Dances with Balrog

Warrior

Dances with Balrog · Perion · primary stat STR

24%

of beta characters

The straightforward one, and the reason most people picked it in 2005. High HP, heavy weapons, and almost no positioning to think about while you learn the game.

Second job at level 30

  • Fighter

    Sword and axe, with the Rage party buff.

  • Page

    Sword and blunt, built around defence.

  • Spearman

    Spear and polearm, and Hyper Body for the party.

Levels 10–30 give you 61 SP and maxing everything costs 105, so the tree forces a choice early. Power Strike 20, Slash Blast 20, Max HP Increase 15 and Improved HP Recovery 3 account for 58 of them; the remaining 3 usually go into Precise Strikes. On AP, 4 STR / 1 DEX per level lands you near STR 84 / DEX 24 by 30.

Grendel the Really Old

Magician

Grendel the Really Old · Ellinia · primary stat INT

32%

of beta characters

The most-created class in the closed beta, and the one with the roughest first ten levels — the early game is genuinely unkind before you get a spell. It pays that back with the fastest clear speed in the mid game.

Second job at level 30

  • Fire/Poison Wizard

    Damage over time, and the highest ceiling.

  • Ice/Lightning Wizard

    Freeze control and reliable mobbing.

  • Cleric

    Heal doubles as a damage spell against undead.

Cleric is the one worth flagging for Forgotten Hollow: the zone is full of undead, and Heal hits them as an attack. A Cleric in the party is close to mandatory for Rotten Mushmom, whose 864 HP per tick punishes slow groups.

Athena Pierce

Bowman

Athena Pierce · Henesys · primary stat DEX

14%

of beta characters

The least-played class in the beta by a distance — fewer than one character in seven. Ranged, safe, and the only class that has to think about arrows.

Second job at level 30

  • Hunter

    Bows, faster attacks, Arrow Bomb for crowds.

  • Crossbowman

    Crossbows, harder single hits, slower.

The point-blank melee bug that made Archers miserable at close range in the original has been fixed in Classic World, which changes how punishing a bad pull is.

Dark Lord

Thief

Dark Lord · Kerning City · primary stat LUK

30%

of beta characters

Nearly as popular as Magician in the beta, and home to Hermit — the single most popular 3rd job class of the test, though 3rd job is not in the launch build.

Second job at level 30

  • Assassin

    Throwing stars and Lucky Seven.

  • Bandit

    Daggers and Double Stab, up close.

Your advancement SP locks the branch immediately: Lucky Seven means Assassin, Double Stab means Bandit. There is no undo, so decide before you spend. Assassins can run a dexless build off STR-requirement daggers — Stinger at 22, Iron Dagger at 25, Cass at 30 — but it is a niche commitment, not a default.

Not at launch

Third job, whenever it arrives

3rd Job Advancement was playable in the second closed test and is not in the Founder's Access or Grand Launch build. Nexon is reworking it, and has said it will carry “a lot of changes” — so treat the names below as the shape of the tree, not a promise about the skills inside it.

  • Tylus

    Warrior — Crusader

  • Robeira

    Magician — Mage (Fire/Poison), Mage (Ice/Lightning), Priest

  • Rene

    Bowman — Ranger

  • Arec

    Thief — Hermit

Hermit was the most popular 3rd job class of the second test. Since 3rd job is not in the launch build, that race starts over.

Popularity figures are from Nexon's Ossyria Exploration Report and describe Closed Online Test #2, not launch. The 1st-job stat requirements from pre-Big Bang MapleStory are deliberately not repeated here — nobody has confirmed Classic World kept the same numbers, and a wrong stat gate costs you a character.

Back to the launch guide